> For the complete documentation index, see [llms.txt](https://goonsquad.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://goonsquad.gitbook.io/docs/zombies-v3/overview.md).

# Overview

Advanced zombie survival system for FiveM. Standalone — no framework required, but supports ESX, QBCore, and Qbox.

**Price:** $24.99 | [Buy on Tebex](https://store.goonsquadstudios.com/package/7404344)

**Product page:** [goonsquadstudios.com/zombies](https://goonsquadstudios.com/zombies) — full feature breakdown, FAQ and guides

{% embed url="<https://www.youtube.com/watch?v=e5gFJBduIQQ>" %}

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## Features

### Zombie AI

* Sight-based and hearing-based perception
* Smart aggro with line-of-sight checks
* Wandering, alert, chase, and attack states
* Custom attack animation mode with timed damage
* DLC zombie native melee support (Bottom Dollar Bounties)
* Legacy GTA zombie ped support
* Configurable combat attributes and movement
* Named zombie profiles with per-profile models, health, armor, movement, combat, and locomotion
* Weighted profile selection for different infected variants

### Profile Zones & Safe Zones

* ox\_lib-compatible sphere, rotated box, and polygon/prism zones
* Different zombie profiles in different areas
* Priority handling for overlapping profile zones
* Built-in geometry fallback when ox\_lib is not running
* Runtime profile, profile-zone, linking, and safe-zone exports

### Infected Animals

* Cougar, dog, and boar variants
* Regional spawn restrictions
* Weighted spawn system
* Custom per-animal audio banks
* Configurable spawn chance

### Vehicle Interaction

* Zombies pressure players inside vehicles
* Vehicle damage system (body + engine health)
* Drag-out system with configurable chance
* Per-vehicle seat detection for door opening
* Server-validated attacks

### Audio System

* Built-in NUI-based 3D positional audio
* Per-ped spatial audio emitters
* Occlusion with volume/low-pass filtering
* Pitch variance for organic sound
* Categorized audio per state (idle, alert, chase, attack, hit, death)
* Separate banks for human, animal, vehicle, horde, and corpse sounds
* xsound alternative backend support

### Performance & Cleanup

* Living zombie distance cleanup
* Dead zombie delayed cleanup with corpse despawn effects
* Routing bucket population suppression
* World population control (traffic, peds, cops, boats, garbage)
* Adjustable spawn caps and intervals
* Melee combat limits tuning

### Loot System

* Configurable loot rewards with chance
* ox\_target / qb-target integration
* ox\_inventory / qb-inventory / qb-core support
* Custom loot override via open file hooks
* Dead zombie target interaction

### Corpse Despawn

* Multiple effect modes: instant, fade, sink, sink\_fade
* Configurable duration, delay, and sinking distance
* Collision disable and freeze options
* Fade alpha control
* Per-corpse despawn audio cues

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## Framework Support

| Framework  | Status       |
| ---------- | ------------ |
| Standalone | Full support |
| QBCore     | Full support |
| QBox       | Full support |
| ESX        | Full support |

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## Requirements

| Dependency                   | Notes                                                   |
| ---------------------------- | ------------------------------------------------------- |
| OneSync                      | Required                                                |
| Game build 3258+             | Bottom Dollar Bounties DLC support                      |
| Lua 5.4                      | Recommended                                             |
| ox\_target / qb-target       | Optional (for loot interaction)                         |
| ox\_inventory / qb-inventory | Optional (for loot system)                              |
| ox\_lib                      | Optional (zone integration; built-in fallback included) |

***

## Quick Start

See [Installation](/docs/zombies-v3/installation.md) for setup instructions.
