> For the complete documentation index, see [llms.txt](https://goonsquad.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://goonsquad.gitbook.io/docs/zombies-cannibals/overview.md).

# Overview

**Price:** $10.00 | [Legacy package on Tebex](https://store.goonsquadstudios.com/package/4377463)

{% embed url="<https://www.youtube.com/watch?v=uD3h_AlBqQ8>" %}

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## DEPRECATED

This resource is the original version of Goonsquad's zombie system and is **no longer actively developed**.

Please use [**Goonsquad Zombies V3**](/docs/zombies-v3/overview.md) instead — it includes:

* Smart sight + hearing perception AI
* Custom attack animation system with timed damage
* DLC Bottom Dollar Bounties zombie peds
* Infected animals (cougar, dog, boar)
* NUI-based 3D positional audio
* Vehicle damage and drag-out system
* Configurable corpse despawn effects
* Loot system with ox\_target/qb-target integration
* Living zombie cleanup for performance
* Open client/server files for customization
* Full standalone support (no framework required)

### Migration

Zombies V3 is a complete rewrite. Configuration and hooks have changed significantly — a direct drop-in replacement is not possible. Treat it as a new resource and reconfigure from scratch.
